“Depending on the day and the project, it could be any number of
things: interviewing a client, doing field research, brainstorming,
writing documentation, building a prototype, testing the product. It
all depends on what stage the project is at. Unless you are deep in
documentation (creating wireframes, say), it’s unlikely that any day
will be the same. Yes, there still is a lot of EEMP: email, email,
meetings, and presentations. But in-between, there is some exciting
stuff.
Interaction designers get paid to play with ideas—abstract ideas
that can become real—and few jobs can boast that. You can brainstorm
things that don’t exist and then build them. You can shape behavior,
making the world more pleasant and meaningful. You get to sketch ideas
in colored markers on whiteboards and post-it notes. You help people
solve problems. And if you are good enough, you’ll work with companies
whose technology and/or influence is so great, you can make a
significant difference in the world.
But in order to do this, I think there are three essential traits you need: temperament, training, and experience.”
-Adaptive Path’s “So You Want to Be an Interaction Designer 2006″